EFIRIA Русский

The world went out. Someone erased its colors.

EFIRIA

You move the stones — your heroes strike. A sword becomes a blow, a shield becomes defense, a boot becomes speed, and an ether rune charges a hero's ability.

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38heroes
75levels
25bosses
4elements

Try a battle

Match the stones — the heroes strike on their own.

  1. Swap two neighbouring stones
  2. Three in a row burn — the heroes power up
  3. The heroes hit the boss on their own timers
Trial battle rules and how it differs from the game

The trial battle is a short version of the real one. As in the game: a 6×5 board, four stones, a swap without a match is not undone, heroes and the boss strike on timers, the boss enrages at its real threshold, elements ×1.5 and ×0.66. Unlike the game: 12 moves instead of 30, a skill charges with 5 runes instead of 10, the boss fights without minions and with numbers scaled to a level-1 squad, hero skills are simplified, there are no special stones, and a board with no moves gets reshuffled. Winning here gives nothing in the game.

Stones do more than disappear

A six by five board, four kinds of runes, up to thirty moves per fight. You line up the matches; the blows land on their own timers.

Four elements answer to each other

Ether beats Order, Order beats Life, Life beats Chaos, Chaos beats Ether. The right hero against the right enemy hits half again as hard. In the arena you see the elements of a rival party before the fight, and the fight is asynchronous — you face another player's party, with no waiting.

The circle of elements: each one beats the next along the arrow, ×1.5.

  • Ether beats Order for ×1.5, but deals only ×0.66 to Chaos
  • Order beats Life for ×1.5, but deals only ×0.66 to Ether
  • Life beats Chaos for ×1.5, but deals only ×0.66 to Order
  • Chaos beats Ether for ×1.5, but deals only ×0.66 to Life

Five acts, twenty-five chapters

A saga from Awakening to Spectrum: every chapter has its own school of element, its own boss and its own ending. The board grows harder as the story goes on — special stones join the ordinary runes.

Twenty-five bosses, each with its own rage

Each has its own cast, its own turn at low health and its own portrait. Regeneration, barrier, skill-charge drain — each one asks for a different party.

Thirty-eight heroes across five rarities

Each has an element, a role and an ability of its own: a party shield, an execute on weakened targets, a chain discharge, poison, stun, damage reflection. No two epics or legendaries repeat.

The Tower of Ether and the Treasure Hunt

An endless tower with its own record: fall and you return to the floor where you stopped. The treasure map has four marks with rivals from weak to elite: the tougher the rival, the richer the loot.

Meet the heroes

Eight heroes from the catalog, each with their ability and dossier. All heroes: 38 →

Summon of the day

One hero a day. Rarity odds match a single summon in the game — no pity and no Call. A summon here gives you nothing in the game.

Odds: Common 55% · Uncommon 30% · Rare 11% · Epic 3% · Legendary 1%

Every hero and their rarity is in the catalog: all heroes