The world went out. Someone erased its colors.
You move the stones — your heroes strike. A sword becomes a blow, a shield becomes defense, a boot becomes speed, and an ether rune charges a hero's ability.
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Match the stones — the heroes strike on their own.
Swap two neighbouring stones — make three in a row
This is a small part of the game: 38 heroes, 75 levels, 25 bosses, the Ether Tower and the arena.
The trial battle is a short version of the real one. As in the game: a 6×5 board, four stones, a swap without a match is not undone, heroes and the boss strike on timers, the boss enrages at its real threshold, elements ×1.5 and ×0.66. Unlike the game: 12 moves instead of 30, a skill charges with 5 runes instead of 10, the boss fights without minions and with numbers scaled to a level-1 squad, hero skills are simplified, there are no special stones, and a board with no moves gets reshuffled. Winning here gives nothing in the game.
The trial battle did not load — the rules are above, and the real battle is in the game.
A six by five board, four kinds of runes, up to thirty moves per fight. You line up the matches; the blows land on their own timers.

Ether beats Order, Order beats Life, Life beats Chaos, Chaos beats Ether. The right hero against the right enemy hits half again as hard. In the arena you see the elements of a rival party before the fight, and the fight is asynchronous — you face another player's party, with no waiting.
The circle of elements: each one beats the next along the arrow, ×1.5.
Tap an element to see what it beats.

A saga from Awakening to Spectrum: every chapter has its own school of element, its own boss and its own ending. The board grows harder as the story goes on — special stones join the ordinary runes.

Each has its own cast, its own turn at low health and its own portrait. Regeneration, barrier, skill-charge drain — each one asks for a different party.

Each has an element, a role and an ability of its own: a party shield, an execute on weakened targets, a chain discharge, poison, stun, damage reflection. No two epics or legendaries repeat.

An endless tower with its own record: fall and you return to the floor where you stopped. The treasure map has four marks with rivals from weak to elite: the tougher the rival, the richer the loot.

Eight heroes from the catalog, each with their ability and dossier.Eight heroes from the catalog — a different eight every day. Flip a card to see the ability. All heroes: 38 →
Aurelius
Theron
Costean
Solein
Ilenia
Smara
Ignar
TarenOne hero a day. Rarity odds match a single summon in the game — no pity and no Call. A summon here gives you nothing in the game.
Odds: Common 55% · Uncommon 30% · Rare 11% · Epic 3% · Legendary 1%
Every hero and their rarity is in the catalog: all heroes
KaelOrderEther ShieldDossier →