What's new in Efiria
Release notes of the game — the same text as the “What's new” field on Google Play: what arrived and what was fixed in each version, newest first.
Now in the game: version 1.0.31.
Version 1.0.31 now in the game
- Daily Puzzle: a new puzzle every day — solve it in fewer moves and climb the ranking.
- VIP 1–10 and Ether Vision.
- Treasure Hunt: retry until you win.
- A defeat refunds 2/3 of the energy, and a crash no longer burns the battle.
- The Call in Summon — a path to the legendary hero you choose.
- Language choice on first launch, larger text and fixed windows.
Version 1.0.28
- Strong rivals show up again: weaker players used to take their slots.
- Bot rivals no longer hit a power ceiling — an even match is finally even.
- Weak, even and strong rivals each keep to their own side of the ladder.
Version 1.0.27
- Arena bots now fight like a real party: their own speed, defence and skills.
- Five rivals instead of three, and one of them always matches you.
- Enemies no longer stall their first hit: they strike on their own pace.
- A rival's Might was shown at half its value in the arena and the guild — fixed.
- The vulnerability mark no longer throws an error mid-battle.
Version 1.0.26
- Arena: cups per battle follow the cup gap — up to 50 for beating someone above you.
- A lost defence costs cups (from Gold up), never below the league under your best.
- New "Raids" button: who beat your defence and how many cups they took.
- Bot rivals now match your Might, and Weak/Equal/Strong follow cups.
- A rival's Might was shown at half its value in the arena and the guild — fixed.
- A red dot shows when it's time to hit the guild invader.
Version 1.0.25
- The battle log now shows buffs, debuffs and skills, not just damage.
- Arena opponents stand within five places of you.
- The tutorial battle cannot be lost; you can skip it and replay it later.
- A departing guild master hands the guild to a deputy instead of losing it.
- Boards no longer say "nothing here" when they simply failed to load.
- Boss rage no longer fades, and its strength is fixed in the early acts.
Version 1.0.24
- Backgrounding no longer costs you the battle: come back an hour later and the win counts; an expired battle returns its energy.
- A freed colour lasts until the end of the next day and shows during the fight.
- Invader tiers open one at a time, after the previous falls.
- You can see each guild member's damage.
- The attempt reward arrives even if the invader has fallen.
- “Leave guild” sits at the bottom and needs a press-and-hold.
- Transfusion stones show up in the bag.
Version 1.0.23
- Invader tiers open one at a time: the next one after the previous falls.
- You can see how much damage each guild member dealt.
- The attempt reward arrives even if the invader has already fallen.
- “Leave guild” moved to the bottom and needs a press-and-hold — no accidental taps.
- The guild master is told why leaving is refused, instead of “no connection”.
- Transfusion stones now show up in the bag.
- On failure the mailbox says it did not open, instead of “Empty”.
Version 1.0.22
- The guild invader now suits a small guild: the first tier is three times lighter, and there are six tiers.
- The attempt reward is twice as big and shown BEFORE the fight, not granted silently.
- Deputies can actually be appointed; the “Deputy” mark shows in the roster.
- The boss of the day shows a tier ladder instead of a health bar: you see how far the next tier is.
- The guild's server messages are readable.
- Captions no longer overlap or get cut off, especially at a large font size.
Version 1.0.17
- The selected hero now takes every stone of their own element — coloured mana used to go to a random ally of the same colour instead.
- New leaderboard: your all-time Might record.
- Hero cards now show element badges — the same ones as in battle.
Version 1.0.16
- Arena: the defending party finally uses its abilities. Defenders almost never charged them before, and the attacker won nearly every time.
Version 1.0.15
- Battle looks different: heroes stand as full figures, health bars at their feet, the selected one glows, the ready one bursts into rays.
- Buffs no longer last forever. Stones give 2 turns, abilities 1–3 by hero rarity. Tap a hero to see who buffed them and for how long.
- Arena: the defending party finally fights with its own defence and its own speed.
Version 1.0.7
- Hero abilities now show numbers — damage, healing, defense. The format is the same for every hero, so you can finally compare them.
- Summon: the epic and legendary guarantees are shown separately, each with its own bar.
- The game notices a new version when you return from the background, not only on a restart.
- Long letters no longer overlap the attachment.
Version 1.0.6
- Daily boss: 50 tiers instead of 10 — a strong party has room to grow, and the reward keeps the same step.
- Daily boss: your damage counts in full. The old cap was cutting payouts for everyone past mid-game.
- Daily boss: the battle shows the number you will actually be paid, and the summary reviews the run instead of giving defeat advice.
- New "Leaderboards" screen: every board in one place, each showing the top three and your own place.
- New board — campaign progress: who got further, with stars breaking ties.
- A dropped connection at the end of a battle no longer costs you the reward: five retries with a counter, and if it still fails the result is delivered on your next login.
- Energy refreshes right after you return from the background.
- The text size setting now applies on every screen.
Version 1.0.5
- Fix: the game no longer crashes when opening "Boss of the day".
- Account login: when the game asked you to sign in again, the "Sign in with e-mail" button answered "no connection" on a live network — now it works.
- The new-version notice opens Google Play itself with an "Update" button.
Version 1.0.4
- Login fix: when the game asked you to sign in again, the "Sign in with e-mail" button answered "no connection" on a live network — now it works.
- The new-version notice opens Google Play itself with an "Update" button.
Version 1.0.3
- Boss of the day replaces the daily challenge: an immortal boss, rewards by damage across ten tiers, a daily board and your own record. A run lasts until your party falls or five minutes pass.
- Text size setting: three steps, nothing overflows its panel.
- The hero card shows stats, the gain from each upgrade and what the next level will give.
- Fixed: your account no longer resets on launch, the "not enough energy" refusal is visible, tapping a level circle works anywhere, 50 trainings per day.
Version 1.0.2
- A “?” button in battle explains what each stone does: colour = kind of bonus, not element.
- Party capacity “N/5” is visible, and a full party explains the refusal.
- Blue and purple no longer blend; rarity pips added to frames.
- Legendary and epic cards are alive now.
- 50 trainings a day instead of 10.
- Settings no longer slide under the camera cutout; the board no longer covers enemy bars.
- “Waiting for the server…” instead of silence; the offline screen retries by itself.
Intermediate builds of the closed test shipped without notes of their own, so they are not listed here and the version numbers skip.